The Dawn War

The Dawn War occurred when the Primordials and gods clashed. The primordials were manipulated by Tharizdun, who was driven mad when he grasped the Shard of Pure Evil created by the Obyriths. They destroyed the Lattice of Heaven, which drove the gods to seek their destruction.

Immortals Transformed

Proximity to the Shard of Pure Evil transformed almost everything that touched it:

  • Ash-wrought soulburners form from efreet. (SotEC, p.133)
  • Consumptive swarms or void slaads form from slaads. (SotEC, p.133)
  • Demon princes form from primordials and obyriths. (Later, the Abyss also spawned original demon princes.) (MM, p.52; DMG, p.163; Dem pp.7-8; DR373, p. 54; DR376, p.12; DU172, p.90)
  • Dust demons form from djinn. (SotEC, p.132)
  • Incubi form from succubi that follow Grazz't into the Abyss. (Demon, p.118)
  • Ixitxachitl form from manta rays that follow Demogorgon into the Abyss. (Demon, p.119)
  • Juiblex forms from a mass of fluid and solids stirred into awareness when Tharizdun lodged the seed of evil into the entropic plane. (DU188, "Juiblex")
  • Molydeus forms from seven angels Tharizdun charged to safeguard the shard. (MM3, p.43)
  • Nabassu demons from from gargoyles loyal to Orcus. (Demon, p.128)
  • Zovuut form from angels of Tharizdun. (Demon, p.155)

Tharizdun and the Obyriths

  • Shard of Pure Evil. Before the beginning of the war, a purely malevolent and destructive race known as the obyriths near completely annihilated their own universe. Seeking more wanton corruption, they reached out a shard of pure evil, of their creation, into a boundary between their universe and this one. (Dem, p.7)
  • Tharizdun was the first to notice the shard, and in grabbing it, it drove him mad with a desire to unmake reality. The moment he crossed the boundary between this universe and the obyriths' universe, the cosmic structure was shattered, and many alternate versions of the universe were created, including the homeworld of the Sharn. Luckily, he had enough sense left to partially repel the whispers of the Shard, telling him to put it in the Astral Sea, and instead planted it in the Elemental Chaos, resulting in the Abyss. Tharizdun and the surviving Obyriths battle for control of the Shard, and the use of it, but the two forces reach a stalemate. (MM, p.52; DMG, p.163; Dem, p.7; DR373, p. 54; DR376, p.12; DU172, p.90)
  • Juiblex. When the obyriths tumbled out of their dying world, Juiblex retreated, slithering away from the imminent conflict between mad god and fiendish invaders to come to grips with his new existence and grander purpose. Juiblex quickle withdrew to the plane of Shedaklah. (DU188, "Juiblex")
  • Primordials. Some Primordials headed the words of the Shard, and are drawn to it, where they battled the surviving obyriths for it. (Demon, p.7-8)
  • Obox-Ob, a mighty Obyrith, claimed the Shard of Pure Evil and became the first Prince of Demons. Seeking to replant it in the Astral Sea as his fellow Obyriths who created it designed, he was soon unseated by a combined effort of the transformed primordials Demogorgon, Orcus, and Baphomet, who blasted him down into the surface of the Elemental Chaos, creating the Blood Rift of the Abyss, in which the Shard of Pure Evil still burrows deeper to this day, creating more layers of the Abyss (Dem, p.8).
  • Elder Elemental Eye. Tharizdun, under the alias of the eldest of Primordials, the Elder Elemental Eye, marshaled the Primordials and the denizens of the Elemental Chaos in order to try to overwhelm the combined might of Demogorgon and Orcus and the other new Demon Princes who would unseat him. Many joined Tharizdun willingly, deceived with promises Tharizdun has no intention of keeping. Some of these Primordials, such as Codricuhn and his chief lieutenant, Miska the Wolf-Spider, joined Tharizdun in the Abyss and were corrupted into demon princes, while others, such as the Elemental Princes, have no knowledge of his true form, and continue to spread his cult from the Elemental Chaos proper. These primordials and other elemental cultists believed that if the Elder Elemental Eye could gain the Shard of Pure Evil, he could lead them to victory over the meddlesome Gods and immortals of the Astral Sea. (MM, p.52; DMG, p.163; MM3, p.113; Dem, p.8; DR373, p. 54; DR376, p.12; DU172, p. 92)
  • Tharizdun Chained. Led by the God He-Who-Was, the gods overwhelmed and chained Tharizdun away in a deep layer of the Abyss, called him the Chained God, and struck his name from the annals of history. His armies were scattered, but not defeated. Led by Miska the Wolf-Spider, now a Demon Prince, they fought on. (MM, p.52; DMG, p.163; Dem, pp.8-9; DR373, p. 54; DR376, p.12)
  • Asmodeus is assigned by He-Who-Was as prison-keeper of Tharizdun's tomb. (Dem, p.9)
  • The Ebon Stone. Shortly thereafter, the gods give the angel Alusiel the Ebon Stone, telling the angel that the stone held the essence of Tharizdun (though it does not). (SotEC, p.118) Rather, his essence is sealed away in his prison, guarded by the angel Asmodeus, who served He-Who-Was (Dem p.9)
  • Sharn. In an alternate universe, however, Tharizdun succeeded in destroying the multiverse. This alternate Tharizdun ascended into something beyond all ken. The remnants of the destroyed universe coalesced into aberrant creatures called the sharn, eventually finding their way into the Underdark of the World. (DR373, pp.54-55)

Prelude and Preparation for War

  • According to the gods, the primordials plan to destroy the world and create something new, so the gods intervened. In retaliation, the primordials invade the Astral Sea and shattered the Lattice of Heaven. (SotAS, p.6) The primordials steal the Rune of Stone Eternal. (DR394, p.53) The gods fight to save the World and their mortal servants. Each god selects an aspect of creation to champion and care for during the war, defining their portfolios. (DMG, p.161; W&M, p.56)
  • According to the primordials, since they outnumbered the gods, they thought they would easily win. (SotEC, p.50) They did not organize armies. (SotEC, p.50)

Choosing Sides and Making Allies

  • Abominations. Both the gods and the primordials created abominations as living weapons. (MM, p.10-13; SotEC, p.128)
  • Astral Warwings and other astral war engines are made by the gods to fill out their armies and counter the chaotic creations of the primordials. (DR371, p.71)
  • Babaus are created from the blood of Graz'zt when he is stabbed by the Archdevil Glasya. (MM3, p.40)
  • Bulezaus are spawned by Baphomet during the Blood War as a race more vile than the minotaurs, many of whom had become civilized. (Demon, p.107)
  • Carceri is created by the gods as a laboratory to spawn abominations to serve them in the war. (SotAS, p.38)
  • Catastrophic Dragons. A group of dragons, after seeing Io destroyed by Erek-Hus, believe that the gods would lose the war. Rather than follow Tiamat or Bahamut, whom they regard as weak and selfish, these dragons turn to the primordials for leadership. The primordials embrace the defectors with welcome arms, transforming them into manifestations of chaos and destruction. (MM3, p.64)
  • Death's Reach. The gods use Death's Reach as a store to seal away dangerous artifacts and enemies from the war. (E1-Death's Reach)
  • Devas. Some good angels descend to the World, and made a pact with primal spirits, adding to the number of devas. (DR374, p. 42)
  • Dwarves, who had secretly maintained their devotion to Moradin for many years, deliver the blow that finally cripple the giants. They betray their masters and unleash the fury of a hundred generations of repression. (MV, p.130) The dwarves were finally freed from bondage to the Primordials during the Age of Strife. (DR383, p.73). The Axe of the Dwarfish Lords was then given to the first dwarves by Moradin. (R&C, p.28; DMG, p.165) When dwarves were placed in the natural world, they immediately developed ale. (DR369, p.17.)
  • Dwarves: Irontops. A pair of dwarven champions — twin brothers Gildur and Toris Irontop — arose. They fought fiercely until they confronted Durandus, “the Iron King.” That night, after a vision from Moradin, they became the soulforged, and went on to defeat Durandus. After their victory, the brothers gathered the most pious followers of Moradin and taught them what they had learned. These devotees formed the first generation of the Soulforged knighthood. (Dr385, p.75.)
  • Elementals. The primordials create archons as soldiers out of elemental spirits to fight angels and exarchs. (SotEC, p.130) The gods sought to subvert the creation of these elemental soldiers by reshaping elemental spirits. Medusas and doppelgangers were believed to be earth and water elementals reshaped by Zehir and Sehanine respectively. (MM, p.18; DR361, “Ecology of the Fire Archon”)
  • Genies. The djinn ally with the primordials against the gods. (SotEC, p.52) The efreet and dao elect to remain neutral. (SotEC, p.53, 64)
  • Giants. Astral giants ally with the gods, while all the other giants ally with the Primordials. (SotAS, p.120) Some aquatic giant abandon the Primordials and begin to worship Sekolah, an Exarch of Melora, building the artifact Wave to help spread her worship. (SotEC, p.47)
  • Halflings. Melora and Sehanine create halflings, but abandoned them due to the conflict. (SotAS, p.38) Later, Avandra adopts the nomadic race as they exemplify her ideals. (PHB, p.45) Avandra gifts the halflings with good fortune to give them an edge they needed to survive. (DR384, p.70)
  • Haramanthur, a god, is tasked with the protection of the Astral Sea against incursions of creatures from the Elemental Chaos. (DR390, p.46)
  • Io first refuses to become involved in the Dawn War. (DR369, p.47)
  • Jackalweres are born when a tribe of humans almost destroy a pack of primal jackals. The primal spirit Dark Sister transformed these jackals into jackalweres. (MM3, p.120)
  • Juiblex takes no action in the Dawn War. (DU188, "Juiblex")
  • Living Gate. A nameless god kills the Living Gate's guardian and opens the gate, releasing the defiling energies of the Far Realm. In order to seal the Living Gate again, Ioun and Pelor shatter it at the cost of Pelor's dominion of Verdant. (PHB3, p.4)
  • Minotaurs. Baphomet, once a great Primordial or fallen god with ties to the natural world, creates the minotaurs as his soldiers in his bid to replace Melora as the god of nature. (DR369, pp.7, 21)
  • Nagpas who served the primordials betray their masters when the gods' victory is imminent. (MM3, p.142.)
  • Nalfeshnees are the corpulent scions of Tantagaras, a demon lord. The demon lord sired thousands of demons that embodied his hunger and his sloth. (MM3, p.44)
  • Nehushta, a primordial, builds and inhabits the stronghold of Glaur. It serves as one of the central fronts in the Dawn War. (DR375, p.78)
  • Pegasi are the offspring of a greater god. (Du178, p.92)
  • Primal Spirits. Great Elder spirits such as Stormhawk help keep the world from being destroyed. Other Great Elders protect the people caught in the crossfire, allowing the humanoids' survival. (PrP, p.116)
  • Runes of Unmaking are created by the gods during the Dawn War. (DR394, p.52)
  • Scarecrows. A hag known as the Mother of Scarecrows (who may have been Baba Yaga, Morgan, or Ilggwilv) sacrifices some farmers to a devil and learns the secret of animating scarecrows to be the harbingers of her horror. (Du183, p. 19)
  • Shardminds assemble themselves from the shards of the destroyed Living Gate. (PHB3, p.13; DR387, p.15-16)
  • Supernal. The first tablets written in Supernal, rumored to contain knowledge of either the fate of souls that pass beyond the gods' reach, or the ultimate fate of the cosmos, is lost. (SotAS, p.98)


  • Achra/Bane and Tabrach-Ti: The god Achra defeated Tabrach-Ti, the Queen of Bronze. She was the first primordial to fall. Achra began to be called Bane from then on. (DR372, p.26)
  • Amoth, and Orcus, Demogorgon, and Rimmon fight in Amoth's dominion of Kalandurren. Though Amoth manages to destroy Rimmon, and nearly slays Demogorgon, Orcus strikes him down, and his realm becomes a shattered land of fear. (DP, p.40) In the days following the battle, specks of bitterly cold light begin to rise from Kalandurren's landscape. The light forms semisentient creatures that fuse the wrath of the slain god with the fury of the dead demon lord. The creatures disperse across the cosmos, fueled by an insatiable desire to destroy immortals and elementals alike. (MM3, p.15)
  • Balcoth: The gods lure Balcoth from his place of hiding by creating a hardy-minded race, which would take him longer to corrupt. By the time he had succeeded, the gods find him. Bane severs his head, Moradin fashions a prison for him, and Bahamut mans its garrisons. (Du178, p.85)
  • Baphomet pursues his erstwhile ally Yeenoghu when he flees the field. Baphomet throws himself into the Abyss rather than submit. (DR369, pp.7, 21)
  • Byarkus spilt blood made the first hydras. (MM, p.165)
  • Celestia: Some believe a primordial (whose name is unknown) is slain when the astral dominion of Celestia is dropped on it like a boulder. (SotAS, p.48)
  • Clangeddin Silverbeard, Moradin's Eexarch, makes two fine axes, melding into them the strands of his own silver beard. Then Clangeddin gives the dwarves pride in themselves by showing them how to cut the giants down to size, and offering the titans the gift of fear. (DR391, p.50)
  • Erek-Hus, Io, and Haramanthur: In the final years of the Dawn War, in his arrogance, Io faces Erek-Hus, the King of Terror, alone. The primordial cleaves the dragon god into two halves, becoming Tiamat and Bahamut. A small shard independent of the two becomes the artifact known as the Arrow of Fate. The dragon gods slay Erek-Hus, then battle each other until Tiamat flees. (MM, p.74; R&C, p.26; DU172, p. 5; DR390,p.46) Io’s violent death causes a rift between the planes. Haramathur realizes the only way to prevent the primordials from using the rift to invade the Astral Sea is to close off the way with his own essence. He sacrifices himself by turning himself and everything around him to stone to seal the rift. (DR390,p.46) Thereafter, the dragon gods contribute to the primeval war alone. Another legend claims that dragonborn are made where Io’s blood falls. (MM, p.74; R&C, p.26; DU172, p. 5; DR390,p.46)
  • Geryon: Near the end of the Dawn War, seven brethren angels fall in battle. Three manage to return to He Who Was. The god can not save them all, and instead fuses the three into one: Geryon. (Du176, p.58)
  • Godslayer Inferno: Wielding torrential elemental spells, the primordials blast the gods, tearing away their divine essence. One such spell churns white and violet flames that prevent a deity from discorporating and suppresses its immortal nature. (MM3, p.14.)
  • Kord and Ygorl: After the Lattice of Heaven falls into ruin, Kord descends from the heavens to hunt down the primordials’ servants in the Elemental Chaos. Wrath blinded him to the risks and the destruction he wrought, for he would leave no mountain intact in his searching. Before he could cause too much trouble, the dreaded slaad lord Ygorl confronted the god. The two fought to a standstill, for the closer the Lord of Entropy moved to the beginning of time, the more powerful he became. No strike the battle god made could slow Ygorl’s ravenous scythe. Kord knew he faced certain doom standing alone against the slaad’s horrid might. With one mighty roar, he leapt up into the heavens, masking his retreat with a boiling storm which blocked any pursuit. (DR394, p.53)
  • Haemnathuun, the Blood Lord primordial, is slain. His corpse is cast into the Astral Sea. His black blood filled the maze of tunnels which will eventually become the Keening Delve. (W&M, p.62)
  • Hestavar and Heur-Ket: In an early and violent period of the war, a powerful, blustering primordial named Heur-Ket invaded the Astral Sea, until stopped by Pelor, Erathis and Ioun when the gods fused their dominions together. The fused dominion became the city of Hestavar. (DR371, p.20)
  • Irdoc Morda: In the latter days of the Dawn War, archons and other elemental soldiers began forging increasing numbers of weapons, having learned the value of such tools from followers of the gods. (SotEC, p.76) They founded the mines of Irdoc Morda (SotEC, p.76)
  • Kord and Sehil: Kord slays Sehil in the final battle of the Dawn War. (SotAS, p.29.)
  • Kord and Tantagaras: Tantagaras died in single battle against Kord. (MM3, p.44)
  • Master of Tides was one of the first primordials to be slain. (DR383, p.46)
  • Melora and Cryonax: When Melora defeats Cryonax to gain mastery of the waves, slaughtering his demonic and elemental servants that sailed the frozen northern seas, she plunges the primordial into a deep trench and seals him beneath her great stone shield. (DR394, p.54; DR401, "Channel Divinity: Melora")
  • Moradin goes into battle to liberate the dwarves from their elemental masters. (DR395, "Channel Divinity: Kord") He either finally notices the plight of the dwarves, or is finally ready to face the primordials. He aids the other gods in the war by supplying weapons and armor. He also makes Clangeddin an exarch.
  • Mual-Tar: The Primordial Mual-Tar the Thunder Spirit seeks to reclaim the skies from the gods who had claimed them. The gods drive it back into the Elemental Chaos, where Moradin chains and traps it. (DR370, p.26)
  • Nerull's Gate. The Primordials invade Death's Reach, the core of the Shadowfell, where the souls of the dead moved to a place beyond all reckoning. The Primordias shut down the door, and consume the souls to increase their powers. Nerull and other gods descend and recover Death's Reach, creating the Nerull's Gate to gain quickly access to the place. (E1-Death's Reach)
  • Nihil, Bahamut, and Lakal: Bahamut pursues the primordial Nihil into the living god realm Lakal and there slays it. The dragon-gods' divine breath shatters Nihil, but this results in the shattering an death of Lakal. (SotAS, p.101) The quom, Lakal's followers, dedicated themselves to "unsundering" Lakal. (SotAS, p.101)
  • Nine Peaks: The Elemental Prince of Fire Imix, bound as he was to Tharizdun, throws his forces against the god of the forge. Moradin smites the corrupted primordial, casting the squirming prince down to the Elemental Chaos where he would later be bound in adamantine chains. (DR394, p.52)
  • Orcus' Wand: Orcus created his artifact Wand of Orcus. The wand’s skull was said to belong to a god of virtue and chivalry, although other sources claimed it belonged to a human hero instead. (MM, p.206)
  • Orcus and Angels: The gods attempted to kill Orcus with a host of angels when the demon prince was away from the Abyss. The demon lord created rot harbringers to mock the failed attempt. (MM, p.223)
  • Shom, the God of the Word, dies, leaving his dominion Shom without a deity. Ioun gifts its inhabitants, the Illumians, with two syllables of the Word of Creation so they may continue Shom's work. (SotAS, p.119)
  • Sisanthak and Vorsheen: The elemental princes Sisanthak and Vorsheen turn on one another in the Astral Sea, creating the astral motes called "Frostburn". The gods enchant the mote so the inhabitants do not realize how long they have been battling. (SotAS, p.126)
  • Torog and Gargash: Torog defeats the Primordial Gargash within the Underdark, but not before being cursed with horrific injuries and constant torment, and binding the god to the Underdark.
  • Volunt, defeated, is cast into the Shadwofell, where the shades there tear him apart, leaving only the Darkreach Mountain Range behind. (S'fell p.80)
  • Yeenoghu reputedly creates his triple flail from the bones of a god he slew during this war (DR364, p.6)

Wars Within Wars

During the Dawn War, other wars erupted, amongst the gods, primordials, and demons:

The War of Elves

  • Lolth times her rebellion to take advantage of the chaos of the Dawn War, (SotAS, p.37) She leads her chosen against the other elves. Lolth may have descended into the Abyss in search of power and become corrupted (perhaps driven mad) by the Heart of the Abyss. (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84)
  • Raven Queen. The Raven Queen allies with Corellon. (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84)
  • Elves. Some elves break away from the eladrin and depart for the natural world. They settle into the forests of the world and are commonly known as wood elves. (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84, MV, p. 111)
  • Eladrin. Those who remain in the Feywild to rebuild the ruined kingdoms become known as eladrins, a Supernal name given to them by Corellon. (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84) Some eladrin refuse to participate in the war, and flee to the natural World. Exiled there, they become known as Dusk Elves. (DR382, p.68)
  • Drow. The drow are banished into the Underdark after their defeat. (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84, DR394, p.35.)
  • Goddess of Fate. After the conflict, the Raven Queen takes the domain of fate from Lolth (DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34; DU171, p.84)
  • Dawn War. Corellon and Sehanine then leave the Feywild to fight along the other deities in the Astral Sea. (SotAS, p.37; Dr394, p.35)

Demon Wars

  • Queen of Chaos. Miska the Wolf-Spider seeks out the ruined Obox-Ob in the depths of the Abyss and corners the Prince of Demons, following him all the way to a portal that would lead them to the Shard of Evil. At that moment, a great Eclipse happened over the Plain of a Thousand Portals, and the mightiest of Obyriths, the Queen of Chaos arrives, and slays Obox-Ob, offering his position to Miska. Already fearing that he might never free Tharizdun, he accepts the role on the condition that she lend her aid to strike down the Gods. Miska and the Queen of Chaos' successes leading the combined forces of primordial, demon, and obyrith in the war against the gods begin a terrible epoch of victory for the side of chaos. (Dem. p.9)
  • Wind Dukes of Aaqa. With the combined forces of Miska the Wolf-Spider and the Queen of Chaos, all seem lost for the deities. But then an exarch of Moradin and seven angels of Bahamut known as the Wind Dukes of Aaqa craft the Rod of Law in Torzak-Belgirn, the Soul-forge of Moradin. With this Rod, they strike down Miska and the Queen of Chaos, who dissipates into the Abyss, only to return at another Abyssal Eclipse. Though the banishing of Miska to an unknown plane causes the shattering of the Rod of Law into the Rod of Seven Parts, their fall turns the tide of the war for the Gods' favour. (Dem p.9)
  • Obyrith Retreat. With their queen defeated, the Obyriths retreated into hiding, but watched in horror as the title of Prince of Demons was claimed by Demogorgon, a former Primordial. With his new power, Demogorgon fights back the gods from the Abyssal realm. (Dem, p.9)
  • Juiblex takes no part during the Queen of Chaos' rise and fall. (DU180, "Juiblex")

The War of Rebellion

  • The Shard. Asmodeus grows proud and hateful of his position as prison-keeper, and seeks out the Shard of Evil instead, abandoning his duty. Claiming a sliver of the shard, he creates his Ruby Rod and fought his way back to the Astral Sea. (Dem, p.9)
  • He-Who-Was allows Asmodeus back into his forces (presumably after being Tharizdun's warden), being the forgiving deity he was. (SotAS, p.65)
  • Bane. Asmodeus becomes an advisor to Bane. (DR372, p.26) Bane is the only deity who predicts Asmodeus' rebellion. (DR372, p.21)
  • Asmodeus transformed. He-Who-Was scorns the angel for allowing too many innocents to die in battle, cursing him and his followers with broken diabolical forms. (SotAS, p.65)
  • Pazuzu, an Obyrith Demon Prince, whispers words of deception and corruption into the Angel Asmodeus' ears.
  • Narzugons. Asmodeus tricks the first hell knights, or narzugons, servants of He-Who-Was, into betraying He Who Was before slaying the god. Their betrayal damn them to serve Asmodeus for eternity, despite their hatred for the Nine Hells' lord. (MM3, p.57)
  • Murder. Asmodeus kills his divine patron possibly in league with Zehir. (Some sources claim Zehir was the one who did the foul deed.) (PHB, p.47; R&C, p.22) In his dying breath, He-Who-Was binds Asmodeus to an eternal prison in Baator, the once idyllic plane of Baathion. Asmodeus seizes his former overlord's divinity and creates a rigid hierarchy of power. Having devised a way to subvert and harvest mortal souls, the devils also require infernal pacts to breach the bindings of Hell. Even still, he hungers for a larger fragment of the Shard of Absolute Evil (DMG, p.162; PHB, p.47; MM, p.60; DP, p.40; Dem, p.9; W&M, pp.76-77)
  • Humanity. Zehir claims humans as his own (since the dead deity cannot deny permission). The other gods defeat Zehir and free the humans from his control. (PHB, p.47; R&C, p.22)
  • Grazz't, Asmodeus' most trusted advisor, is sent to the Abyss to seize the evil seed within. But the evil of the Abyss corrupts Grazz't and makes him a powerful demon lord. (DR368, p.99) When Graz'zt's invasion into the Abyss is stalled, the archdevil surrenders to the plane's corruption. Glasya, Asmodeus's daughter, descends to the Plain of Yawning Pits to punish Graz'zt and complete his mission, but Glasya is routed. (MM3, p.40)
  • The Bridge of Storms. Geryon leads the forces of He Who Was into an ambush and then turns on them. (Du176, p.58) He becomes one of Asmodeus' greatest generals. (Du176, p.58)
  • First Deal With the Devil. During the Dawn War, Asmodeus' skills could not be ignored and other gods compacted with the archfiend, granting him autonomy in return for his aid in defeating the Primordials. (SotAS, p.66)

The Winter War

  • Khala and the Army of Evil Gods. In the waning moments of the Dawn War, Khala, goddess of winter, tried to become Queen of the Gods. Leading an army of evil gods (including Gruumsh, Tiamat, and Zehir) and primordials, she casts a long wintry night over the world (with the help of Zehir).
  • Kord Turns. Moradin battled Kord upon the heavenly mountains and across the world. Kord unleashes his full fury but succeeds only in wreaking terrible damage on the land and its mortal inhabitants. When Kord takes a moment to renew his strength for another blow, Moradin calls his attention to the wanton destruction wrought by the storm god’s wrath. Kord regrets using his might so carelessly and destructively. Soon after, Kord launches a direct assault against Gruumsh and crushes his erstwhile ally. (DR395, "Channel Divinity: Kord")
  • Defeat. Khala and her alliance are defeated by Pelor, Kord, Moradin, Bane, and Asmodeus on the side of the good gods. (DP, p.40)
  • Winter. In exchange for power over winter, the Raven Queen banishes the defeated goddess into death. (DR395, "Channel Dinivity: Kord", DU 171, p.84, DP, p.67) Kord was present at his mother’s passing and may also have claimed some of her power. Kord and the Raven Queen may also begin an unconsummated courtship that continues today. (DR395, "Channel Dinivity: Kord")
  • Umboras had been a reluctant ally of Khala in her attempt to seize the world for herself. When the Raven Queen claims the winter domain, the Lord of the Rimefire is infuriated. Umboras personally leads the assault against Letherna. His audacity proves his undoing. The Raven Queen pretends to flee before his forces, luring them to Pandemonium. There, in the labyrinthine corridors of the realm, she manages to separate Umboras from his host of dragons and titans. She cleverly traps Umboras in one of that domain's empty vaults, where he still remains. (MM3, p.64)
  • Shadowfell. Later, the Raven Queen abandons her dominion in the Astral Sea to inhabit a grim winter fortress in the Shadowfell. (W&M, pp.46, 69, 71)

The War Ends

  • New Tactics. By banding together in small groups, the gods set out to destroy the mightiest primordials who usually operate alone. This tactic eventually wins the gods victory. (DP, p.67; PrP, p.116; (W&M, p.56; DR374, p. 42)
  • Primal Spirits. The Great Elders of the Primal Spirits realize the danger of the deities to the world after the War of Winter, and decide the world has to be protected from both Elemental and Immortal influence. They declare their sanction of the mortal world's free from both sides of the conflict. The gods, too exhausted to object and fight another war, retreat into their astral dominions. (DP, p.67; PrP, p.116; (W&M, p.56; DR374, p. 42)


  • Carceri. The abominations of the astral dominion of Carceri were a destabilizing force. (SotAS, p.38.) While the other gods debate what to do with the abominations they created to preserve themselves, Sehanine, Avandra, Corellon, and Melora retreat to their domain and away from the other gods. (Dr395, p.35) Most of the gods wanted to turn the domain into a prison. (SotAS, p.38.) Avandra, Corellon, Melora, and Sehanine refuse. Instead they enchant Carceri so that any abomination that escape is sent to their dominion of Arvandor and join the Great Hunt. (SotAS, p.38.)
  • Death's Reach. During the Dawn War, the mechanism for ensuring that spirits of the dead were sent to their final reward was grievously disrupted. (S'fell, p.87). Unable restore Death's Reach to its former function, the gods seal the place to remain forgotten for eternity. They devise other fates for the souls of the dead. (E1, p.??)
  • Djinn are bound into mundane objects as punishment for warring against the gods. (SotEC, p.36) Those few djinn who are free lose much of their power. (SotEC, p.36)
  • Grave-Minders, a cult originally dedicated to watching the prisons of the Primordials, is supposedly founded within a few generations of the end of the Dawn War. (SotEC, p.40)
  • Nerras are created from a group of powerful invokers known as the Sect of Seventy, whose members believe that the gods are too detached from worldly affairs to protect mortals from the threats that lingered in the aftermath of the Dawn War. (MM3, p.144)
  • Princes of Elemental Evil. The Princes of Elemental Evil avoid defeat at the hands of the gods (except Imix). They escape to the far reaches of the Elemental Chaos, where they remain in exile. (MM3, p.113)