Banish Vermin
Minor preparation is all it takes to ward against pests.
Level: 1
Component Cost: 10 gp
Category: Warding
Market Price: 30 gp
Time: 10 minutes
Key Skill: Nature
Duration: Special
You ward a single zone, up to burst 5, to be unpleasant to all kinds of unwanted rodents and insects of size Tiny or smaller, even if they are part of a swarm. Any vermin that are in the burst must leave by the most expedient means possible, and none enter the affected area for a period determined by your Nature check result.
Check Result Duration
9 or lower 3 days
10–19 1 week
20–29 2 weeks
30 or higher 1 month
Battlefield Elocution
With your voice magically amplified, every soul in the army standing before you can hear your words.
Level: 3
Component Cost: 25 gp
Category: Exploration
Market Price: 125 gp
Time: 10 minutes
Key Skill: Arcana or Religion
Duration: 1 hour (no check)
You gain the ability to speak so that all creatures within 100 squares with a DC 0 Perception check can hear you. Only words you desire to be heard so broadly are. You or another creature under this effect can transfer the power to a willing recipient with a touch and a minor action as long as the effect persists. For some ritual casters, this spell makes their voices loud as thunder; others’ voices ring in people’s ears without crossing the intervening space.
Explorer’s Fire
You enchant a fire so that it isn’t visible from more than a short distance, in the hope that it won’t attract unwanted attention.
Level: 1
Component Cost: 10 gp
Category: Exploration
Market Price: 50 gp
Time: 10 minutes
Key Skill: Arcana or Nature
Duration: 8 hours
You alter one fire of bonfire size or smaller within 5 squares of you. Light cast by the fire cannot be seen from more than 5 squares from the fire. The fire’s light is unchanged within that radius, and the ritual does not diminish or contain the fire’s heat or sounds.
Fastidiousness
You are clean, and you would like to remain so, even while digging through aboleth slime for lost treasures.
Level: 1
Component Cost: 10 gp
Category: Warding
Market Price: 50 gp
Time: 10 minutes
Key Skill: Arcana (no check)
Duration: 24 hours
You or a creature within 2 squares of you is warded against becoming dirty. No matter what the target does, touches, walks through, or experiences, the target’s person, clothes, and carried possessions are not soiled.
If the target is in any way soiled when the ritual is
completed, that filth is immediately shed. Attacks or
other effects that involve dirtying the character work
as normal but leave no lasting waste or residue.
Mordenkainen’s Ascent
You create a magic golden ladder or rope, which allows you access to the highest heights.
Level: 6
Component Cost: 75 gp
Category: Exploration
Market Price: 360 gp
Time: 10 minutes
Key Skill: Arcana
Duration: 1 hour
You create a ladder that is firmly attached to a wall within 5 squares of you, or a knotted rope tied to something within 20 squares of you. Climbing the ladder is a DC 0 check, and climbing the rope is a DC 10 check; other
factors, such as rain, high winds, or slippery oil, never make the task more difficult. The ladder reaches a
maximum height of 4 squares, plus 1 for every 5 points
on your Arcana check result. The rope has a maximum length of 10 squares, plus 1 for every 5 points on your Arcana check result.
Wizard’s Escape
The guard looked on with horror as the prisoner squeezed between the bars of his cell, his face and chest distorting in a fashion that should kill—or at least disfigure—him, then returning to normal.
Level: 6
Component Cost: 150 gp
Category: Exploration
Market Price: 520 gp
Time: 10 minutes
Key Skill: Arcana (no check)
Duration: 10 minutes
For the ritual’s duration, you and up to eight allies can squeeze into and through spaces that a Tiny creature can squeeze through, allowing them to fit into crevices, under some doors, and through most barred gates or walls. An affected creature must still squeeze to fit into a space it could not normally enter. How this ritual manifests varies from caster to caster: It can allow creatures to squeeze their body as though boneless, to step through half-dimensions, ripple into and out of smaller shapes, or anything else.
Gravesight
You recite a funeral dirge, infusing a zombie with necromantic energy. Now, you can spy through the eyes of your undead minion.
Level: 8
Category: Scrying
Time: 30 minutes
Duration: 24 hours
Component Cost: 250 gp
Market Price: 680 gp
Key Skill: Arcana
You are able to perceive the environment around an animate undead creature. The target creature must be within 5 squares of you during the entire time necessary to perform the ritual.
For the ritual’s duration, you can spend a standard action to use the affected creature’s senses. You use your Perception modifier when you do so. While sensing through the undead, you cannot use your own senses and are considered blind and deaf. You can end the effect as a
free action. If the undead creature is destroyed, the ritual ends immediately.
Your Arcana check determines the maximum distance at which you can receive sensory input from the target creature.
Arcana Check Result Duration
19 or lower 1 mile
20–29 3 miles
30–39 6 miles
40 or higher 10 miles
Sufficiently powerful warding magic (such as a Forbiddance ritual) prevents you from receiving sensory input from a creature as long as it is within the warded area. Treat the undead creature as a scrying sensor for such purposes.
Undead Ward
The line you etched in the floor shines like ivory in moonlight, and the skeletons stop advancing.
Level: 3
Category: Warding
Time: 30 minutes
Duration: Until broken
Component Cost: 35 gp
Market Price: 130 gp
Key Skill: Arcana
You create a magical barrier against undead creatures. This barrier can be a closed circle, with an inscription time of 1 minute per square inside the circle, or a line, requiring 1 minute per 2 squares of length. An undead creature whose level is lower than your Arcana check result – 10 cannot pass through the barrier, affect creatures through the barrier, or affect the barrier in any way. Any other undead creature takes radiant damage equal to your Arcana check result when passing through the barrier, but doing so breaks the barrier and ends the effect. Any creature able to pass through the barrier can take a standard action to obscure the inscription and thereby break the barrier.