Heroes

Played by Ron
Kun.jpg

Appearance

Kun is overall a nice person, but, not a Hero by any means. People have died to his inaction, and to him, it must have been their time to go. If he can save someone as part of his goals, he will try, but he won't go out of his way for someone who got themselves into a bad situation. If they are a dwarf he can trust into the clan, then he weighs that option closely to figure out where he can fit it in, and if the end result is worth it.

History

Fall of the Runecarver Clan

As the clan of Runecarvers was abolished, they took up an ancient clan name of Kneebasher. The clan consists of 73 strong, and they now live in what they are calling Strongwood. The name was given to the town when Kunath used his powers to strengthen the wood they used to build. This ritual was passed down to those that could learn it, and the wood is sold or traded for the goods needed in the town.

Kun has spent his time trying to master the rune portals in hopes that one day he can open them up for the good of the world. Built into that, is unlocking the one that was sealed at his clans home, to get his families items back. Sometimes around the fire, the clan, his people, talk about regaining our name, other times, we realize we have a good life, and Kneebasher is just as good of a clan as Runecarver was.

Mechanics

Kun Kneebasher alias, level 15
Dwarf, Runepriest, Enlightened Word
Build: Wrathful Runepriest
Runic Artistry Option: Wrathful Hammer
Dwarf - Ancestral Home Lost (Nature class skill)

FINAL ABILITY SCORES
STR 23, CON 19, DEX 9, INT 11, WIS 13, CHA 15

STARTING ABILITY SCORES
STR 17, CON 13, DEX 8, INT 10, WIS 12, CHA 14

AC: 31 Fort: 29 Ref: 23 Will: 27
HP: 101 Surges: 11 Surge Value: 25

TRAINED SKILLS
Arcana +14, Heal +16, Insight +15, Nature +15, Religion +14

UNTRAINED SKILLS
Acrobatics +8, Athletics +15, Bluff +11, Diplomacy +11, Dungeoneering +12, Endurance +15, History +9, Intimidate +11, Perception +10, Stealth +8, Streetwise +11, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Runepriest Feature: Rune of Mending
Runepriest Attack 1: Word of Diminishment
Runepriest Attack 1: Word of Exchange
Runepriest Attack 1: Flames of Purity
Runepriest Attack 1: Rune of the Undeniable Dawn
Runepriest Utility 2: Shield of Sacrifice
Runepriest Attack 5: Cage of Light
Heal Utility 6: Swift Recovery
Runepriest Attack 7: Symbol of Cowardice
Runepriest Utility 10: Protective Scroll
Enlightened Word Attack 11: Celestial Lightning
Enlightened Word Utility 12: Touch of Hope
Runepriest Attack 13: Words of Fiery Fidelity
Runepriest Attack 15: Brand of Arcing Lightning

FEATS
Level 1: Skill Training (Arcana)
Level 2: Dwarven Weapon Training
Level 4: Quick Steps
Level 6: Ritual Caster
Level 8: Solid Footing
Level 10: Weapon Expertise (Hammer)
Level 11: Lightning Reflexes
Level 12: Superior Will
Level 14: Superior Fortitude

Items

Dowsing Rod
Rare Herbs (Nature)
Travelers' Feast
Adventurer's Kit
Pitcher of Ale
Bag of Holding
Bed of Rapid Rest
Gloves of Storing x1
Eternal Chalk
Blessed Book
Potion of Healing
Floating Lantern
Ioun's Revelation (level 13)
Last Breath of the Gods (paragon tier)
Residuum (Any)
Exodus Knife
Dwarven Thrower Craghammer +3 x1
Ride the Winds
Medic's Amulet +3 x1
Foe Stone
Ritual Candle
Summoned Wyrmscale Armor +4 x1
Silt Striders x1
Cord of Divine Favor x1

Ritual Book

1. Dowsing Rod, Traveler's Camouflage, Purify Water, Banish Vermin, Fastidiousness, Gentle Repose, Explorer's Fire
2. Preservation, Bloom, Water Walk, Endure Elements
3. Battlefield Elocution, Undead Ward, Speech Without Words, Fool's Gold
4. Traveler's Feast, Enchant Magic Item, Transfer Enhancement
6. Ironwood, Mordenkainen's Ascent, Wizard's Escape, Disenchant Magic Item, Decipher Script, Leomond's Secret Chest
8. Gravesight, Raise Dead, Linked Portal, Remove Affliction, Share Husk
10. Eagle's Flight, Trailblaze
11. Land Ward
12. Reverse Portal, Mark of Justice, Hallowed Temple
14. Waterborn