The Mythic Age

The Mythic Age was a time of myths and legends. So far back in time, most events were remembered only in distorted tales and conflicting traditions. This was a time where the gods were still very active in the world. It ended less than ten thousand years ago. (DU173, p.41)

Cosmic Genesis

In the Beginning

  • In the beginning was a point of infinite potential. A tiny disturbance caused this epitome of perfection to erupt, splitting existence asunder. From the detritus coalesced the Astral Sea and the Elemental Chaos. The gods and primordials arose out of the respective planes. Other lesser entities, possibly the angels and slaads, also arose during this time. (W&M, p.56; MM, p.14, 237)
  • *Krakens* existed before mortal life began, at a time when the planes were filled with the mad creatures of the Far Realm. (MM3, p.122)

The Astral Sea

  • Celestia: After a series of unseemly incidents, in the early centuries of the joint occupation of the astral dominion of Celestia, Bahamut, Kord, and Moradin create the Game of Mountains to channel their rivalry into a friendly competition. (SotAS, p.46)
  • Khala gave birth to three gods. (SotAS, p.45) These brothers were named Kord, Tuern and Achra (who later becomes Bane). (DR372, p.26) Other accounts claim that Bane was a mortal man who slew Tuern and took his place as the War God of conquest. (DP, p.40)
  • Maruts: Corellon, Erathis, Zehir, and other gods, sought to prevent strife amongst them. Amoth and Moradin created great constructs from the stuff of the Astral Sea and the souls of unborn angels, creating the first maruts, who would serve as impartial arbiters of divine disputes and, eventually, enforcers of divine pacts. (SotAS, p.98) The maruts help develop and disseminate Supernal throughout the Astral Sea. (SotAS, p.98)
  • Torog was a god of perfect health, for whom any injury healed almost instantly. However, he was unable to feel either pain or pleasure. This led him to study the sensation of pain. (DU177, p.69)

Elemental Chaos

  • Djinn: Before the Dawn War, the djinns boasted the most advanced society of all the elemental races. (SotEC, p.52)
  • Hell Hounds: The primordials created hell hounds. (MM, p.160)
  • The Master of Tides strode the planes. This primordial was less patient than its kin; wherever it traveled, it ripped apart whatever structures it discovered, leaving raw entropy in its wake. Even the planes themselves offended its sense of chaos, and it tore rifts between them as it moved. (Dr383, p. 46)
  • The Pillars of Creation in the Elemental Chaos have existed before the world's genesis. (SotEC, p.82)

Birth of the World

  • Titans: The primordials created the titans as helpers to create a world out of the creation-stuffs that eddied between the Elemental Chaos and the Astral Sea, discarding bits which are too bright or too dark. These pieces clustered into the Feywild and the Shadowfell. The world was then one of elemental fury, engulfed in an endless cycle of destruction and rebuilding. (DMG, p.161; W&M, p.56)
  • Death Giants coalesced out of the Shadowfell as the world began to know mortality. (W&M, p.32) The Shadowfell was a focus for the souls of mortals, to which they would travel before moving on to their eternal rewards. (S'Fell, p.87)
  • Fomorians rose as the Feywild’s answer to the titans of the world. Fomorians created cyclopes as servants and took gnomes as slaves. (W&M, p.32)
  • Manta Rays: When he was still a Primordial, Demogorgon created the manta rays. (Demon, p.119)
  • Scarecrows: In the long ago days when the Shadowfell lay close to the world, the spirits of the dead drifted the autumn skies like plumes of wood smoke. To appease and honor the restless dead, fearful mortals followed an ancient tradition—carving ghastly deaths-head jack o’ lanterns and placing them atop the shoulders of the ordinary scarecrows in their fields as a sign to the dead. (Du183, p.39)

Gods Discover the World

  • Envy: The gods looked down from the Astral Sea and saw what the primordials had created. They coveted this world, because they understood how to make it better (DR372, p.26)
  • Lattice of Heaven: Along with shaping and refining the creation of the world, the gods had grand plans to link their astral dominions with an all-powerful astral connection known as the Lattice of Heaven. (SotAS, p.6)
  • Life: Fascinated with the new world, the gods attempted to improve on the primordials’ work. They created natural life, tamed the churning elements, and created the sun and moon in the world. Some sources claimed that angels were formed out of the astral essences as divine assistants to create mortal races during this time. (DMG, p.161; W&M, p.56)
  • An unknown god created humans. (R&C, p.22; PHB, p.47) Alloces, an angel of the humans' creator became more sadistic with time, perhaps even slaying other angels who tied to rein him in. (DR373, p.36)
  • Some angels, out of love and desire for the mortal world, game up their true immortality, made deals with the recently awakening primal spirits, and took on a semblance of mortality, becoming devas. (DR374, p.42)
  • Corellon discovered the Feywild and created elves to inhabit it. (The name of this unified elven race is contested.) (R&C, p.34; DR361, “A Fractured Family”) The most widely accepted story claims that the elves arose from the tears Corellon wept from sorrow, beauty, and mirth during the days before Lolth’s fall, when he lived in perfect harmony with her and her sister Sehanine. From sorrow’s tears rose the dark elves, from beauty’s the high elves, and from mirth the wood elves. All three peoples lived in perfect harmony, honoring their maker and the Seldarine as was their due. Other tales say Lolth was a demon who seduced Corellon, their union being the drow. (Dr.394, p.34)
  • Corellon, Lolth, and Sehanine head the fey pantheon unchallenged. (SotAS, p.37)
  • Arvandor: Corellon, Lolth, and Avandra create Arvandor. (SotAS, p. 40) According to some legends, Gruumsh invades the realm before it could be finished, in an unsuccessful attempt to prevent its creation; Corellon challenges Grumsh to single combat, and Gruumsh accepts. (SotAS, p.40) Corellon shoots out Gruumsh’s eye with an arrow. (MM, p.205)
  • Io fused astral spirits into the raw elements. The greater spirits became the dragons, while the lesser spirits became the dragonborn to serve the dragons. (R&C, pp.24, 26)
  • Lolth created the art of weaving after watching spiders make their webs, becoming a deity of fate who wove the strands of mortal destiny. (MM, p.247)
  • Maglubiyet may have created hobgoblins. (DR372, p.27)
  • Melora was once considered almost a sister of Erathis. The two deities worked together to improve the mortal world in all of its aspects. Melora and her hunters protected the cities as well as the wilderness from aberrants and from deities that craved destruction, such as Baphomet, Gruumsh, and Yeenoghu. Partly as a result of this protection, the cities prospered, and their citizens developed skills, knowledge, and an outlet for their creative urges. (DR401, "Channel Divinity: Melora")
  • Moradin chiseled dwarves from the bones of the earth. (R&C, p.28; DMG, p.165) Shortly after creating dwarves, legends state that Moradin created a divine beverage, not realizing his creation was watching carefully. (DR369, p.17.)
  • Nerull slays Aurom, a deity of many portfolios. Nerull takes only the portfolio of death. (Dr390, p.46) Nerull chose a mortal queen who died of plague as his consort. She slew the god and usurped his throne. The other gods rose up to stop her, and she became the Raven Queen. Some of Nerull's priests founded the cult of the Seekers (DR171, pp.83, 88)
  • Vecna was a mortal who first developed the Lich Transformation ritual, created an undead army, created an empire, created the Book of Vile Darkness, was betrayed by his companion Kas, and somehow became a god. The details are kept closely secret by this god of secrets. (DR395, "Channel Divinity: Vecna")
  • Zehir, unable to properly create his own race, convinced Avandra to teach him how to alter the creations of others. Avandra did so, but attached a condition that Zehir may do so only with the creator’s permission. (R&C, p.22)
  • The titans created the giants to serve them, taking inspirations from the smoother, symmetrical creations of the gods. (W&M, p.32) Giants of every kind labored long for their elemental overseers to construct a place of ever-shifting primordial wonder, in the perfect image of the Elemental Chaos that had birthed it. (SotEC, p.58) The fire giants selectively bred hell hounds “thousands of years ago” until a new breed emerged – firebred hell hounds. (MM, p.160)
  • The primordial Balcoth found the impressionable minds of mortals to be fascinating. (Du178, p.85)
  • To restore her place as Corellon’s favored, Lolth beguiled an eladrin knight and wove a glamour to make him look like Corellon. The enchantments affecting the poor knight led him to a pool where Sehanine bathed. The goddess believed the young knight to be her companion, and she conceived a child from their union. Corellon was enraged when he discovered Sehanine’s infidelity. Before Sehanine could intercede, Corellon doomed the child to remain at the pool where she had been conceived until the day when she might give her heart freely to another. Sehanine cared for her daughter, gave her power over the night, and taught her powerful magic. When the knight learned how he had been used by Lolth, he hurled his mystic weapon into the pool and vowed to never fight again. (Dr393, p.36)

The Age of Chains

  • Envious primordials demanded dwarves of their own. Pleased that the primordials appreciate his creations, Moradin gave generously and returned to his work. (R&C, p.28; DMG, p.165) After Moradin gave the primordials his dwarves, the primordials gave the dwarves to the giants as slaves, which the giants used to carve an empire. Moradin either could not hear their cries over the sound of his own hammering, or that he could not face the wrath of so many primordials alone. Eventually, some dwarves became infused with the elements, becoming forgeborn dwarves, galeb duhrs azers, and eisk jaats. (R&C, p.28; W&M, p.32; MM, pp.22, 114, 120; DR383, p.73, SotEC, pg137)